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A downloadable game for Windows and macOS

Game runs at 320x200 resolution. An alternate download at an experimental 400x300 screen resolution is available (and was released first) - it has two known glitches that are fixed by running in the smaller resolution.

The game is a pretty basic RPG. It has treasure chests containing randomly selected treasure, random encounters, and boss enemies. It has a magic system as well: The main character Nathan uses flashy and inefficient Candy Magic in combat, which produces edible MP-restoring candy as a side effect.

The main stand-out feature, however, is a small twist on the combat mechanics: Nathan has a MAW stat. If this stat exceeds a foe's current HP total, he can opt to swallow the enemy whole instead of defeating it with a normal attack (this does not work on cockroaches and the undead, as Nathan finds those too repugnant to eat). This puts an item called "Prey" in the inventory, which is your main healing item...after swallowing the enemy you can opt to digest it to restore HP at a later time (or be nice and let it go). Some enemies have slightly different contents when eaten, but not often.

The game has a rather generous game over system, inspired by the classic Dragon Quest games. Upon death you're transported back to the starting area with half of your money...only in this game, there's no money so all you lose is that you need to walk back to where you were.

StatusReleased
PlatformsWindows, macOS
Release date Aug 08, 2020
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorNathan of Cheeseforge
GenreRole Playing
TagsFurry, NSFW, nudity, ohrrpgce, Retro, Singleplayer, vore
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Vore Day 2020 - Low Res.zip 1 MB
Download
Vore Day 2020 - Low Res-mac.zip 2 MB

Comments

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Great game there buddy. It deserves a 21/10 lol

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1. "The box contents in battle" - do you mean the inventory items? In battle, that's the Digest command. Mechanically it works like the in-battle items menu of basically any other RPG, but consists entirely of things that have worked their way into Nathan's stomach one way or the other, thus it's "digest items" rather than "use items".

2. I don't really have any sort of response to this aside from just saying that AssCaps is my personal preference for fonts; I don't like lowercase letters at all, so slightly smaller uppercase letters work best for me.

3. The Equip menu displays Attack, Defense, etc. stats when changing equipment and the Status menu displays these in addition to the experience levels. Did you never open the game's main menu?

4. Again, main menu. It's labeled Guts outside of battle and allows you to digest, shuffle, and excrete any items you're not currently equipped with. It's the top option when the menu is open.

5. MP refills if you digest candy or rest in the pool in the first room. MP restoring candy is spawned anytime you cast spells, so casting spells like Starlight on enemies and then resting in the pool lets you stockpile MP recovery for later. MP also refills completely if an enemy beats you in battle, and costs you nothing beyond the inconvenience of teleporting back to the start room.

6. Confuse functions as a Stun effect on enemies, making them skip their turns. I'd have liked to make it a little more involved. Swallow is that if your Maw stat is higher than the enemy's current HP, you automatically grapple them and swallow them whole, defeating them and adding them as Prey to your inventory (or sometimes candy/equipment depending on the monster).

7. Aside from Maw (which is just a word meaning "mouth") I figured their names were all generic enough that they didn't really need an in-game explanation. ATK = physical attack damage, DEF = physical damage mitigation, INT = magical attack damage, WIL = magical damage mitigation, ACC = attack accuracy, EVA = evasion, AGL = Agility (speed, who goes first on a turn), HIT = bonus hits (an unreliable chance to hit extra times with basic strikes).

The main menu opens with any of the Escape key, Alt key, one of the main face buttons on controller if you're using one, or the right mouse button if using the mouse to play. Basically no matter what device you're using to input your various confirm commands, the other half of the controls should be an immediately adjacent button.

Anyway, thank you for the comment, I always like to hear feedback.

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I'm still actively developing some other game projects right now, so hopefully you'll enjoy some of those because they're still retro RPGs even if they aren't based around fetish material.

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Right now my best game is probably Athe Quest, though that one's also my first (and so far only) monetized project. What little feedback I've gotten on it has all been very, very positive, thought!

Projects in development include a throwback to the Game Boy ports of Dragon Warrior 1 & 2,  an RPG that uses graphic icons exclusively without relying on my usual usage of heavy flavor text and wordplay, and (down the pipeline) a tutorial on how to use this same engine I use to make games of your own. The last of these has a sort of messy prototype available on another site I used to use before community toxicity drove me out:

https://www.slimesalad.com/forum/viewgame.php?p=138030

That tutorial game does a pretty decent job at what I set out to do, but I was going through some awkward changes in my life, worked on it for basically a week straight with little sleep and no breaks, and it served as a little bit of a vent journal and game design blog in addition to its intended functions. I'm hoping to remake it in a higher quality, but I've been stalled on my textless RPG for about a year and busy with my day job.

(+1)

does this game need any programs in particular to run? whenever i open this and No Eat, the game just shows a white screen on which i can do nothing. (playing on a macbook if that helps any.) 

So far as I'm aware, it should just run normally so long as all the files are included and the executable is launched, but I think the engine was designed for Linux and Windows so maybe the fact that it's on a Macbook makes a difference? Once I saw multiple in-engine publication options I started exporting my games with all of them.

Vore Day RPG and No Eat are both made with the same engine, which does apparently have a Mac OS X installer:
http://rpg.hamsterrepublic.com/ohrrpgce/Downloads