Brief Mechanical Overview


You've got the basic classes - a warrior, cleric, and wizard that each use only the one spell but use the most powerful version of it, then you've got mixes like a paladin who combines healing with the melee multihit, an elf who equally focuses on fire and healing, and the dwarf and samurai who each lean slightly more towards either flame or swordplay multihit over the other.

The more copies of the spell's icon in the spell name, the more powerful a variant it is; they all cost 1 MP, but get progressively stronger.

You start with two fairly balanced heroes - a male wolf with level 2 versions of all three base spells and a female cat with level 4 healing and level 2 spread damage magic (aesthetically ice themed rather than fire). There's three more anthro animals who can be hired; one an even mix of flame and blade, one of them five parts healing to one part flame, and one five parts physical to one part spread water damage. I expect players to build their party more around which characters they think look the coolest rather than utility, since the game is going to be on the easy side.



The game has scroll items that can be used in combat to cast the first level version of a given spell (heal, signified with a heart icon; an AoE damage spell, represented with a fireball; or a multi-hit single-target attack, signified with a pair of crossed swords) or trade in a pile of them for a character focused around that spell.  Six crossed sword scrolls to hire a pure warrior, six heart scrolls to hire a cleric, three of each for a paladin, and so on.

Attacking with a bare hand or bracelet equipped as your weapon steals items from monsters. Basic attacks are physical strength (stat represented by an axe) vs physical defense (represented by a cuirass); spread magic spells are wand vs hat, multi attack spell is axe vs hat.

My goal is to make the game as straightforward and intuitive as I can. I'm not promising a cakewalk, but I don't want difficulty to ever stem from an unclear tool set or lack of proper signboarding.

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